I have a problem with the new editor in linux. The way to reproduce it is simple, it is produced just by starting a new project of Lightweight RP type.
Unity 2018.1.0b13 is newly installed, my linux is an Ubuntu Desktop 16.04.
You can see the following screen:
The error messages are next:
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Shader error in ‘ShadowBlurMoments.compute’: All kernels must use same constant buffer layouts; ‘blurWeightsStorage’ property found to be different
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Assertion failed: Assertion failed on expression: ‘success’
UnityEditor.ShaderUtil:CreateShaderAsset(String)
ShaderGraphImporter:OnImportAsset(AssetImportContext) (at /home/emser/.config/unity3d/cache/packages/packages.unity.com/com.unity.shadergraph@1.1.2-preview/Editor/Importers/ShaderGraphImporter.cs:75)
UnityEditor.Experimental.AssetImporters.ScriptedImporter:GenerateAssetData(AssetImportContext)
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Shader error in ‘LightweightPipeline/Standard Terrain’: failed to open source file: ‘common.hlsl’ at /home/emser/.config/unity3d/cache/packages/packages.unity.com/com.unity.render-pipelines.core@1.1.2-preview/CoreRP/ShaderLibrary/EntityLighting.hlsl(4) (on glcore)
Compiling Vertex program with _ADDITIONAL_LIGHTS
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
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Shader error in ‘LightweightPipeline/Standard (Simple Lighting)’: failed to open source file: ‘common.hlsl’ at /home/emser/.config/unity3d/cache/packages/packages.unity.com/com.unity.render-pipelines.core@1.1.2-preview/CoreRP/ShaderLibrary/EntityLighting.hlsl(4) (on glcore)
Compiling Vertex program with _ADDITIONAL_LIGHTS _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
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Shader error in ‘Hidden/LightweightPipeline/ScreenSpaceShadows’: failed to open source file: ‘common.hlsl’ at /home/emser/.config/unity3d/cache/packages/packages.unity.com/com.unity.render-pipelines.core@1.1.2-preview/CoreRP/ShaderLibrary/EntityLighting.hlsl(4) (on glcore)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
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Shader error in ‘LightweightPipeline/Standard (Physically Based)’: failed to open source file: ‘common.hlsl’ at /home/emser/.config/unity3d/cache/packages/packages.unity.com/com.unity.render-pipelines.core@1.1.2-preview/CoreRP/ShaderLibrary/EntityLighting.hlsl(4) (on glcore)
Compiling Vertex program with _NORMALMAP _ADDITIONAL_LIGHTS _METALLICSPECGLOSSMAP _OCCLUSIONMAP
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
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Could you tell me why this is happening and what can I do to solve it? Tell me if you need more information about it.
Thanks in advance!
David