UI element seem to be scaled wrong on Mac. On Windows they’re the right size, but they’re a little blurry. I’ve attached screenshots from my Mac. The white rectangle should fill the entire game window.
If you found a bug in Unity, it’s recommended to submit a bug-report following the advice given in this document.
Using the bug-reporter seems to be an important step, because it makes sure the report is in Unity Technologies bug-tracking pipeline, has to be processed at some point. Using the forum is often used to add to a little more attention to a bug-report, but does not replace submitting the bug-report.
It’s from advantage to attach a project to the bug-report that UT can use to reproduce the issue and test their fix against. Attaching a video to the bug-report that shows how to reproduce the issue and the issue itself, has been proven useful too.
The easier an issue can be reproduced by QA, the more likely it is to get forwarded to a developer, who might or might not work on a bug-fix for that at some point.
After you submitted the bug-report, you receive a confirmation email with a Case number. UT often asks us to post the Case number in the forum thread, which allows them to find that bug-report if they look at your post.
Following these steps will increase the chance that UT is looking at your issue tremendously.
This problem still remains on 2018.1.0b10. It’s weird that it remains until now.
This basically makes authoring scenes in Mac very very hard.
Is Unity development on Mac dead these days?
Thanks
Should be fixed in b11.
To overcome this issue there is a way by simply create “standalone resolution” on your game view that will match your monitor.
Cheers


