(2018.1.3) open vr rig. msaa is requested by the camera but not enabled in quality settings.

I’m using occulus, and open vr rig in unity 2018.1.3 We have single pass stereo rendering with the shared depth buffer, forward rendering, and hdri.
My central anchor camera cant renders msaa displaying
“msaa is requested by the camera but not enabled in quality settings. this camera will render without msaa buffers. if you want mssa enable in the quality settings”

How do i enable msaa?



@BrandonFogerty
@aleksandrk

any help please ?