Hi, I downloaded 2018.1 last night and when I selected the builds for download the windows platform was not a part of it? There was something that was Windows (mono) Target Support. But when I went to build a Windows version from my Mac it didn’t show up in the pulldown, just Mac OS in the build settings.
What am I missing? in 2017 version I could download and install the Windows build and switch over to it. I have a friend on a PC that tests my game for me.
Where can I find it, or documentation to read up on it?
It is the Windows mono target support you’re looking for. It is renamed because 2018.1 adds IL2CPP support for Windows/Mac standalone and the build support for that is added separately, and you have to be running Windows to build for Windows using IL2CPP, but mono should work fine from Mac.
Just to make sure I understand you correctly. In 2018.1 I can still build a Windows version using mono. Does that mean I have to have MonoDevelop on my computer for that to work? I deleted MonoDevelop scripting app 6 months ago and use VS Code to write and debug.
You don’t need MonoDevelop. It’s just a IDE like Visual Studio Code. Support for MonoDevelop has been discontinued, however, because it doesn’t support newer C# features that are available in C# 6.0 and beyond. See this blog post about the matter.
OK, I have been searching but I can’t find any information on how to use Mono to change the target platform to Windows on my Mac? I know I downloaded the windows (mono) support when updating all these packages, but I am clueless to how to get this to work?
Hey, disregard. I did a complete reinstall and it now appears again. I’m guessing that the windows didn’t install or something happened. But it is there now. Thanks.