2018.3.0b3 Crash on Editor start

Getting a stable crash after updating to 2018.3.0b2 → 2018.3.0b3. Seems like a physx causing some troubles.

Unity Editor by Unity Technologies [version: Unity 2018.3.0b3_cc0086a8e10c]

Unity.exe caused an Access Violation (0xc0000005)
  in module Unity.exe at 0033:405a2150.

Error occurred at 2018-09-29_133910.
C:\Program Files\Unity 2018.3.0b3\Editor\Unity.exe, run by Vergil.

86% physical memory in use.
4011 MB physical memory [553 MB free].
1331 MB process peak paging file [1268 MB used].
916 MB process peak working set [850 MB used].
System Commit Total/Limit/Peak: 6151MB/7368MB/11478MB
System Physical Total/Available: 4011MB/553MB
System Process Count: 158
System Thread Count: 1836
System Handle Count: 64507
Disk space data for 'C:\Users\Vergil\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2018-09-29_103903597\': 21259382784 bytes free of 238937845760 total.

Read from location 0000000000000040 caused an access violation.

Context:
RDI:    0x00000001431c6048  RSI: 0x0000000055f7f410  RAX:   0x0000000003ee4f80
RBX:    0x000000000894d4a0  RCX: 0x0000000000000000  RDX:   0x0000000000000000
RIP:    0x00000001405a2150  RBP: 0x00000000005d69b0  SegCs: 0x0000000000000033
EFlags: 0x0000000000010246  RSP: 0x00000000005d68a8  SegSs: 0x000000000000002b
R8:     0x0000000000000000  R9:  0x0000000000000000  R10:   0x0000000003f07220
R11:    0x00000000005d68a0  R12: 0x0000000000000000  R13:   0x0000000008620cd0
R14:    0x0000000000000058  R15: 0x000000000000000b


Bytes at CS:EIP:
8b 41 40 c3 cc cc cc cc cc cc cc cc cc cc cc cc

Mono DLL loaded successfully at 'C:\Program Files\Unity 2018.3.0b3\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.


Stack Trace of Crashed Thread 416:
0x00000001405A2150 (Unity) physx::GetNbTorqueCurvePair
0x0000000140671B0B (Unity) RendererScene::InitializeUmbra
0x0000000140EA94EF (Unity) Camera::RenderEditorCamera
0x0000000140EAAB96 (Unity) Camera::RenderEditorCamera
0x00000001422A1274 (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid
0x0000000048FD97B0 (UnityEditor) UnityEditor.Handles.Internal_DrawCameraWithGrid()
0x0000000048FC4E0B (UnityEditor) UnityEditor.Handles.DrawCameraImpl()
0x0000000048FC4283 (UnityEditor) UnityEditor.Handles.DrawCameraStep1()
0x0000000048FC295B (UnityEditor) UnityEditor.SceneView.DoDrawCamera()
0x0000000045B041E3 (UnityEditor) UnityEditor.SceneView.OnGUI()
0x000000003CD3FAA0 (mscorlib) System.Object.runtime_invoke_void__this__()
0x00007FFBA81BC01B (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke

Seems like this could be related to, since re-import helped yet again:

Could you submit a bug report please?