2018.3.0b7 and HDRP 4.x

In a recent blog the following statement was made:

“We also developed terrain shaders for both the HD and LW render pipelines, available in package versions 4.0.0 or later”

Is HDRP, LWRP v4.x packages expected to be available in the 2018.3 beta cycle? In beta 7, it seems like the latest is 3.3.0.

using b7 the package manager lists me version 4.0.1 of the render pipelines.

Click advanced, show preview packages. Failing that, add staging to manifest (easily found with a search)

Finally worked it out. Had to click Advanced, Show preview packages.

Thanks. Got it. It’s odd, given that I’m already looking at a preview version that I have to also turn that on. But I guess that is how Unity designed it. :slight_smile:

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I haven’t really thought about it much, just stab stuff with my mouse until results fall out.

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Golden Unity tip and life lesson.

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Had a quick fiddle with the new terrain shader. Not enough time really dive in but from memory: we’ve got a 3 map pbr workflow, really standard stuff. A couple of parameters but nothing too groundbreaking. 8 layers in a single pass and per pixel norms is really nice.

That said, its bizarre to me that UT is happy sitting 5 years behind the competition when it comes to their terrain solutions. There’s probably a lot more going on under the bonnet, but why not ship a better terrain.lit shader? I’ll never understand their decision making process.

I’m more interested in what they draw on top of it. If you look at book of the dead, it’s just a brown blob under all that…

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Fair point. It’s a shame things go this way though, the glory days of belt-and-braces shading seem to be behind us (oh CryEngine) and now its all atmo scattering and lighting black magic

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They did not. It’s a bug (the preview package and show preview thingy). AFAIK they know about it and they will fix it eventually. Although of course you always can follow up with them and submit a bug report about it. :wink:

They fixed it in Package manager 2.0.2