2018.3 beta

It will be available soon.

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well yeah … soon being interpreted in what days? weeks? from now…

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If you say so.

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In “soons”. I have insider info and I can tell you with 100% accuracy, that 2018.3 is 4.72 soons away.

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4.72 = 5h 12 min

hype intensifies

Why though?

IMO, looking at the roadmap, it seems like one of the most unexciting releases ever, features wise.

(I’m assuming the GPU lightmapper won’t make it)

VFX editor, physX 3.41, new terrain system, shader graph

I highly doubt we’ll get a new terrain system, maybe some improvements. Shader graph we sort of had for a while and I doubt it’s going to get out of preview, since LWRP and HDRP are not done yet, same for the VFX editor.

I’m not being super negative about it, it’s steps forward, just nothing to get excited about (at least for me).

I am already using 2018.3.

There isn’t a new terrain system, just a slight update to the old system’s UI.

All those people asking for nested prefabs might disagree.

Myself, I’m looking forward to Particle System Ordered Mesh Emission because I use Systematic extensively in the legacy system. I prefer the legacy system, but at least I now know I can keep up-to-date and not have to write workarounds.

I too look forward to using nested prefab, sometime next year, when they’ll be working properly… :stuck_out_tongue:

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I’m excited insofar as I’m looking forward to trying out the newer HDRP releases I’ve seen stacking up in the repo…

Unity’s response to when it would be available made me laugh. :stuck_out_tongue:

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Question left, which year? :wink:

I think soonish is a better estimate for when it will be available.

You might very well think that; I couldn’t possibly comment.

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Currently, the most useful feature in upcoming update is nesting prefabs.

Guys, it’s totally amazing. It’s like OOP with GameObjects.

Fortunately, we have versions with separated features among build so we can use it as well.

I think you are wrong about that, but it is easier to wait and see since the beta is likely not that far away now.

And just to clarify my comment, there are many things planned for terrain. Some are on the tools and UI side, some are under the hood and will affect performance. There is also LWRP and HDRP compatibility, and vaguely related stuff such as support for newer Speedtrees.

I dont expect absolutely every single aspect of these improvements to arrive with 2018.3 but I do expect some, and not just UI ones.

Meanwhile Unity have said on twitter that we can expect the beta within the next two weeks:

https://twitter.com/unity3d/status/1036517004478476288