2018.3 New Terrain Unlit Shader for Lightweight Render Pipeline

I’m trying to make an unlit terrain shader for the new terrain.

So there’s a new terrain system in 2018.3 and I’m using the lightweight render pipeline. The shader seems to have to be compatible with the pipeline and used for terrain.

There’s a default terrain shader from the pipeline but it’s lit. I need it to be unlit.

Anyone knows how to convert it?

would be nice, looking also