Hello,
I am seeing artifacts at the seams of terrain tiles. Like this image, for example. I have also seen the inverse; where the terrain shot straight up to make a very tall ‘slice’.
Thanks
Lester
Hello,
I am seeing artifacts at the seams of terrain tiles. Like this image, for example. I have also seen the inverse; where the terrain shot straight up to make a very tall ‘slice’.
Thanks
Lester
I found out that these seems are being reflected in the generated navmesh as well. They are represented as thin, unwalkable lines. Has anyone else encountered this?
Thank you for your time
I have the same issue when using Map magic. I haven’t seen a solution yet.
Fix for this was added to 2018.3 last week and will hopefully be available soon
That’s great to hear @wyatttt . Thank you
Any updates on this?
Fix is hopefully in the next release of 2018.3
oof
haha. fix was merged into 2018.3 a month ago so it should be in the next release