2018.4 Crash caused by dynamic batch

Whether it’s on a PC or on a mobile phone, dynamic batch processing is turned on under the Android platform, and dragging the GameObject quickly will cause a crash. Our project is upgraded from unity5.5 to unit2018.4. In version 5.5, the same operation will not crash, and 2018.4 is mandatory. As long as the dynamic batch option is turned off in 2018.4, the same operation will not crash, it is definitely a crash caused by dynamic batch processing.

Better to submit this as a bug report rather than a community question.

It’s also very odd. Do you mean dragging the GameObject in the editor causes a crash, or in your compiled builds? Remember to include the crash messages are you getting.