Hi
Can I somehow define which object are affected by a decal projector?
I would like to exclude some objects, so they don’t get lit by the decal.
Any hint is much appreciated.
Regards,
Phil
Hi
Can I somehow define which object are affected by a decal projector?
I would like to exclude some objects, so they don’t get lit by the decal.
Any hint is much appreciated.
Regards,
Phil
Thanks for the hint.
I wasn’t aware of this projector, I used the decal projector only.
Should this work in HDRP?
I am asking because the prefab out of the standard assets doesn’t seem to work in my scene.
Oh, wrong projector then. That’s the legacy projector and likely won’t work with HDRP. Honestly it shouldn’t be used with the built in rendering paths either if it can be helped.
Unfortunately I don’t know if there’s any way to exclude objects from receiving decals with the HDRP decal projector. The documentation doesn’t mention anything, nor did I see anything obvious in the code to handle that.
https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Decal-Projector
You probably should ask about this here:
Hi bgolus
Thanks a lot for your effort.
Much appreciated.