2019.1: Depth-only camera render black

Hello.

All in the title. My multiples camera no longer works. I tried to find out why, no reason.

→ I am not using LWRP.
→ I am not using Legacy Deffered rendering, but the new one.

Did this feature is broken, or the LWRP is mandatory and I missed it?

Did you check the depth of your cameras? (it defines the order in which they are rendered).
Also, I would type “Camera” in the search bar of the hierarchy window to locate any camera you could have forgotten or added by mistake.

Yep yep, everything is setup correctly, and works perfectly on 2018.

Thank you.

I think I’m having the same issue. I have 3 cameras in my scene and the main one that’s rendering my game renders black until I change a setting on it in the editor. It was working just fine in 2018 and I’m not sure what’s going on when fixing it is literally just “change a setting in the editor and it starts working again”.

Anyone? Having the same issue

Found a solution for my case !
In Camera variables, there’s a dropdown for Target Eye for VR, and it was set to Both.
Changing it to None (Main display) did the trick for me !

Hope it helps.

Bump.

Unfortunately @spuchals solution didn’t do the trick for me.