2019.2.0b1 Secondary Textures + SpriteAtlas

Following this ‘Packing into an atlas’ thread, there isn’t really an answer to simple issue.

Using atlases on other textures than _MainTex doesn’t really work… is there any solution to this for custom shaders?

// in this example _MainTex and _TransisionTex should use unity texture atlases. But only _MainTex works.

You ever solve this issue?