On upgrading my project to 2019.2.16f1, I get this warning in the console:
Identifier uniqueness violation: 'Name:Player_01_anims_30, Type:Sprite'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
0x0000000142CC4BFC (Unity) StackWalker::GetCurrentCallstack
0x0000000142CC80D1 (Unity) StackWalker::ShowCallstack
0x0000000141555E45 (Unity) GetStacktrace
0x000000014387CD5B (Unity) DebugStringToFile
0x00000001401421D7 (Unity) DebugStringToFile<core::basic_string<char,core::StringStorageDefault<char> > >
0x00000001416538DB (Unity) AssetDatabaseV1::UpdateAsset
0x0000000141669EBF (Unity) AssetInterface::ProcessAssetsImplementation
0x0000000141674AAD (Unity) AssetInterface::StopAssetEditing
0x000000014166E4FE (Unity) AssetInterface::RefreshInternal
0x000000014166B4D8 (Unity) AssetInterface::Refresh
0x00000001415F83B0 (Unity) AssetDatabase::Refresh
0x0000000140CBA068 (Unity) Application::InitializeProject
0x000000014155FB03 (Unity) WinMain
0x0000000144217952 (Unity) __scrt_common_main_seh
0x000000007711556D (kernel32) BaseThreadInitThunk
0x000000007737372D (ntdll) RtlUserThreadStart
I’m getting the same warning about three other sprites:
- Player_01_anims_33,
- Player_01_anims_36,
- Player_01_anims_41.
I have no idea what they mean. The sprite sheet to which the sprites belong contains 58 different sprites, none of them of the same name. A sprite sheet cannot contain several sprites that have the same name anyway.
The message disappear after I clear the console and doesn’t reappear, still, this doesn’t feel right. Anybody has an idea? Thank you.
I also got the same message when I upgraded my project to 2020.1.0a16 and 2019.3.0f3.