2019.2b7 Shader Graph needs restarting after adding a property

Has anyone else noticed that once you add a property to the blackboard of the Shader Graph the graph becomes unresponsive and the only way to get it working again is to close the window and re-open the shader?

Luckily the “Save Asset” button still works so you can make gradual progress…

Yes, I can confirm this issue

Are you on the latest package release for Shader Graph? If so, could you please submit a bug report for this issue?

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Hi, this happens for LWRP 6.7.1

I can confirm. It’s been like this for weeks (at least since b4). I actually didn’t think reporting it as a bug would be necessary since it’s so obvious (happens every time you create a property).

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I am using 6.7.1. I will submit a bug report tonight.

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I am unable to reproduce the issue in a test project :frowning: Can anyone else help by generating a reproducible project?

I have a reproducable project and will report it soon, I also thought it was so blindingly obvious that it could surely not be missed!

Note that there is an update from LWRP 6.7.1 to 6.9, however I haven’t checked if the bug still exists in this version.

I can confirm that it still exists.

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I have filed a bug report for this but it affects the shader graph in any project using the latest shader graph version!

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Can you please share the issue ID?

Case 1170465, the QA team confirmed it was reproducible

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Thanks a lot!
The issue will be listed on the issue tracker shortly: Unity Issue Tracker - Shader Graph freezes when a new property is added via Blackboard

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