So I it looks like nativeRestartActivityIndicator() was something related to il2cpp. When I try to build with il2cpp, i get some errors in Unity 2019.3.0a6 + Vuforia:
NDK ‘19.0.5232133’
Hoping this helps if someone else is trying to use 2019.3 + Vuforia + il2cpp.
Win32Exception: ApplicationName='C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\build/UnityLinker.exe', CommandLine='-out=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/tempStrip -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml -x=C:/Users/Tactic/AppData/Local/Temp/tmp4a69d8b8.tmp -x=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -d=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed --include-unity-root-assembly=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/VuforiaScripts.dll --include-unity-root-assembly=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/Vuforia.UnityExtensions.dll --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed --rule-set=Conservative --editor-data-file=C:/Users/Tactic/Documents/UnityAsLibrary/Android/UnityProject/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json --platform=Android --architecture=ARMv7 --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"', CurrentDirectory='C:\Users\Tactic\Documents\UnityAsLibrary\Android\UnityProject\Temp\StagingArea\assets\bin\Data\Managed', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <d465e2b2e5054d2787d6364114c43446>:0)
System.Diagnostics.Process.Start () (at <d465e2b2e5054d2787d6364114c43446>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:104)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:218)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel, System.Boolean stripEngineCode, System.String editorToLinkerDataPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:150)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:354)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:242)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:325)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:332)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)