after closing unity 2019.3.0b4 for the first time and re-open my urp template project again after i installed the android module, it show these errors
requesting non existing keyword at index 80
requesting non existing keyword at index 81
requesting non existing keyword at index 114
requesting non existing keyword at index 118
requesting non existing keyword at index 136
requesting non existing keyword at index 138
requesting non existing keyword at index 145
etc.
i dont know if its for the android module, or a urp shader keyword problem.
Happens to me as well. Iâm not even attempting Android builds or have the android module installed. Windows only for me. It also not URP related as I have no need for the new Shader Pipelines, Iâm still running standard. I would totally rollback to a previous Unity version if I could as performance is crap now. But Iâm stuck and its my own fault, I totally forgot to backup before the upgrade. Iâl reply back if i find a fix. I canât even run a play a full build now b\c of this. it will build it just wonât run it. also im running b5.
Appears related to DX11, switching to DX12 makes them go away, but I cant use DX12 with my stuff. So something silly changed with how the editor manages DX shader keywords between 2019.2 and 2019.3
I also got this, too. An extremely long time to launch the project then saw the errors. I closed and re-opened the project which loaded quicker and no errors.
Started getting lots of console error spam when loading my project in 2019.3.b09+
Doesnât happen in empty project of course. So wondering if it might be something Iâm doing.
May have to submit my entire project as I canât reproduce.
Weâre still missing a reproduction project for this issue. If youâre able to reproduce this issue, please submit a bug report with the project attached to it and reply in here with the issue ID.
Iâve found that deleting the ShaderCache folder in Library stops those errors, which probably means the new editor version using the compiled shaders from an old editor version when it shouldnât.
Maybe the upgrade process should empty that folder?
Trying to see if I can get the issue replicated consistently for a bug report.
I just started to get them as I was re-building my project in Unity 2019.3.3f1. I then checked my Layers and I was missing a lot of them. I had done a manual re-build from backups and not a upgrade of my project from 2019.2. So I forgot to re-type back in all my Layers. After I typed back in my missing layers, closed and re-opened the project all the ârequesting non existing keyword at indexâ errors went away.
Hope this helps some of you that are getting this.
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Iâm sure most people here know how to send a bug report. I also get these errors almost always when I open the Editor, although they donât seem to affect anything (or at least I didnât notice yet).
The problem others probably have as well is how to send a useful bug report. I canât pinpoint the cause, nor the first occurrence (âsince 2019.3â); the only reproduction step I found is âopen the Editorâ, and since the error provides no specific information, I canât really make a minimal repro project. And it seems to depend on the Library/ShaderCache from the previous posts, so the Library folder would have to be included, too.
If itâs of any use, I can of course send the entire 30GB Assets + 38GB Library folders, but thatâs about all the information I can provide about this bug. The stack trace was already posted by CDF earlier in the thread .
The number of the ânon existent keywordsâ errors isnât the same every time I open the project, sometimes I get eight of them, sometimes two, sometimes none when opening the Editor. Iâm attaching the Editor.log (as txt because of the forum extension restrictions) if it helps.
Unity needs better FTP for bug reports, my last bug report on Xbox forum required send whole project. It took me a while to prepare and after uploading there was some kind of issue with the size. They asked me to chop tthe zip in several parts and reupload.
Please understand more and more weâre running on tighter schedules because of the flood of shovelware etc. So we cant take long to prepare repro projects.