2019.3.0f1 iOS texture import issue?

We’re seeing this when testing the RC1 for a bunch of textures and it is spewing out in the console…
We’re on the iOS platform at the moment

Anyone else experiencing the same?

thanks

ArgumentException: May only be called in OnPostProcessTexture
UnityEditor.TextureImporter.DoesSourceTextureHaveAlpha () (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/TextureImporter.bindings.cs:383)
UnityEditor.Modules.DefaultTextureImportSettingsExtension.ShowImportSettings (UnityEditor.Editor baseEditor, UnityEditor.TextureImportPlatformSettings platformSettings) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultTextureImportSettingsExtension.cs:89)
UnityEditor.TextureImporterInspector.ShowPlatformSpecificSettings () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/TextureImporterInspector.cs:1441)
UnityEditor.TextureImporterInspector.OnInspectorGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/TextureImporterInspector.cs:1277)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.b__0 () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:521)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)

Could you please submit a bug report with a reproduction project for this issue?

Yes we’re seeing this, some png etc are not being processed correctly, still occurs on 2019.3.11

also have this problem, no exact way to reproduce

I was having the same issue. It got it fixed when I exported the png from the layer in Photoshop instead of the export or save as png from the file menu. (right-click on the layer to export )
https://medium.com/@mikemurphyco/293-photoshop-export-layers-as-transparent-pngs-94d28bd6093f)

1 Like

tnx!))