2019.3.0f3 Mac Catalina Skin Mesh Renderer Flickering
Reproductions steps:
- Make sure Game view and Scene view are both viewable at the same time.
- Add a character or an object that makes use of the skin mesh renderer.
- Either duplicate this object or just add another object, such as a cube.
- Select the second object or the cube, and using the gizmo, move the object around, the skin mesh renderer object will start to flicker.
- If you hide the Game view, either by full-screen view of the Scene view or just make sure the Game view is not visible, and move the object in step 4, the flickering will not occur.
My Hardware:
I am using the following hardware:
Macbook Pro 16 2019
32GB Ram
2.4 Ghz i9 8 Core
AMD Radeon Pro 5500M 8 GB
macOS Catalina 10.15.2
Notes:
I have tested this both on the main screen as well as on a secondary screen, with the results being the same. This seems to be reliant on having the Game view visible while also having something selected for movement in the Scene view. I am able to work past this issue to a certain extent by hiding my Game view while working in the Scene view, though this is not optimal. I even thought this was an artifact of moving to the Universal Render Pipeline, but I performed a checkout on an earlier commit to verify this also happens with the built-in renderer as well.