2019.3 and PlayableBehaviour::ProcessFrame

In 2019.3 we have made a fix to ScriptPlayables that could potentially affect your custom tracks in Timeline.

ScriptPlayableOutputs have been changed from a pre-order to post-order traversal. That means that ProcessFrame on PlayableBehaviours generated from clips/PlayableAsset will now get called before ProcessFrame on PlayableBehaviours generated from TrackAsset/GetTrackMixer().

PrepareFrame remains unchanged. If you require the old ordering (track, then clips) then use PrepareFrame instead.

I hope this is a welcome change. Our intention was to always have ProcessFrame work this way, as it supports a data flow of clips to tracks to bindings.

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