Not sure where to report this, as there doesn’t seem to be a support page for the
Build Report Inspector package.
I’m using 2013.3.2 with Build Report Inspector preview - 0.1.2 (the only one available)
When I build an Android Package (only platform I’ve tried) and then open the last build report the Source Assets tab is completely empty.
Hopefully this makes it to someone who maintains it.
2 Likes
same problem here using unity 2019.3.1
building android
1 Like
Hello,
And in Windows Build, SourceAssets is totally blank
The project in github is:
Editor script which implements an inspector for the BuildReport class
If you checkout this pullrequest, everything works
Unity-Technologies:master
← iRunn3r:add-mobile-support
opened 10:21AM - 06 Mar 20 UTC
I have the same issue.
Unity 2019.3.4f1
Build Report Inspector preview - 0.1.2 (preview)
Hi, thank you for reporting this. The blank SourceAssets tab should be fixed in v0.2.2-preview version of the package.
2 Likes
Tortuap
September 3, 2020, 8:31pm
6
Did someone ever tested that tool ?
I mean did the developer behind this tested its own tool already ?
I’m harsh but com’on I can’t scroll the list of SourceAssets, I have a 5000ms lag for each refresh in the profiler !
It’s unusable…
1 Like
Tortuap
September 3, 2020, 8:54pm
7
The workaround I found is to initialize sourceDispMode with SourceAssetsDisplayMode.ImporterType, instead of SourceAssetsDisplayMode.Size which is the default.
View for SourceAssetsDisplayMode.Size is just unusable.
I’m using 2019.3.11f1.
Tortuap
September 3, 2020, 8:58pm
8
But the same lag happens when I unfold a long list, like models…
So this package was removed? It’s not in the registry, even with the preview package setting enabled…
Any update on this? Is there an alternative to inspect a build and what the source files were included?
I can’t find this package in the package manager. Has it been pulled off?
There is the Build Report Tool which is amazing but not free.