In editor script recompiling is not terrible for me but compiling out a binary is getting horrific.
I make one line of code change and want to test on Windows standalone and/or Android and/or Linux? We are talking about 5+ minute compile times and the unity editor in complete frozen with no helpful status/progress indicators. Even if I enable the script only debug build, it shows minimal if any improvement.
In my project, not everything can be tested in editor. You need to run multiple standalone and/or on devices. Besides performance problems in editor, you need multiple instances for proper development.
What can I do to profile this issue better and address them? If I search around for improving build speeds, I see stuff like the assembly definitions but Iâm not convinced the script compiling is the problem.