2020.1.0a11, 2020.1.0a12 (Case 1197276) Trying to read value of type Color while reading a value ...

Full error message:

Trying to read value of type Color while reading a value of type Function
0x00000001419F713C (Unity) StackWalker::GetCurrentCallstack
0x00000001419FA6B1 (Unity) StackWalker::ShowCallstack
0x0000000142DBE875 (Unity) GetStacktrace
0x000000014389908E (Unity) DebugStringToFile
0x0000000141AB2AC5 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000000064934A3B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000000006493495B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000000006493481D (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
0x0000000064934771 (Mono JIT Code) UnityEngine.Debug:LogErrorFormat (string,object[])
0x0000000067941FAB (Mono JIT Code) UnityEngine.UIElements.StyleSheet:CheckAccess<UnityEngine.Color> (UnityEngine.Color[],UnityEngine.UIElements.StyleValueType,UnityEngine.UIElements.StyleValueHandle)
0x0000000067941E2B (Mono JIT Code) UnityEngine.UIElements.StyleSheet:ReadColor (UnityEngine.UIElements.StyleValueHandle)
0x00000000683B3283 (Mono JIT Code) UnityEngine.UIElements.StyleSheets.StylePropertyReader:ReadStyleColor (int)
0x00000000683B0343 (Mono JIT Code) UnityEngine.UIElements.ComputedStyle:ApplyProperties (UnityEngine.UIElements.StyleSheets.StylePropertyReader,UnityEngine.UIElements.ComputedStyle)
0x0000000068B975D3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:ProcessMatchedRules (UnityEngine.UIElements.VisualElement,System.Collections.Generic.List`1<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord>)
0x0000000068B96733 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
0x0000000068B84E1C (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Traverse (UnityEngine.UIElements.VisualElement)
0x0000000068B96523 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdater:ApplyStyles ()
0x0000000068B96313 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdater:Update ()
0x0000000068B9514A (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree ()
0x0000000068B94B63 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000000068B944FA (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000000068B9424B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
0x0000000068B93FAD (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
0x0000000068B9406A (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
0x000007FEBC61CE80 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x000007FEBC5A2142 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x000007FEBC5AB13F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00000001418B559E (Unity) scripting_method_invoke
0x00000001418AF10D (Unity) ScriptingInvocation::Invoke
0x00000001418A8EEA (Unity) ScriptingInvocation::Invoke<bool>
0x000000013FF76395 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x000000014254727C (Unity) GUIView::ProcessRetainedMode
0x0000000142DE358D (Unity) GUIView::OnInputEvent
0x000000014254718C (Unity) GUIView::ProcessInputEvent
0x0000000142DDA51D (Unity) GUIView::smile:oPaint
0x0000000142DE5F7D (Unity) GUIView::RepaintAll
0x0000000142610214 (Unity) PlayerLoopController::UpdateScene
0x000000014260E60D (Unity) Application::TickTimer
0x0000000142DE2445 (Unity) MainMessageLoop
0x0000000142DEBFC9 (Unity) WinMain
0x0000000144379766 (Unity) __scrt_common_main_seh
0x000000007700556D (kernel32) BaseThreadInitThunk
0x000000007716385D (ntdll) RtlUserThreadStart

How to reproduce:

  • create a project, 2D or 3D,
  • go to Window and open the Package Manager.

I bet the answer will be that the problem cannot be reproduced… I can cross this off since other than me are also having the problem.

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Can confirm on my side as well.

It took me a few minutes to realize it wasn’t my fault, since I was doing some editor/inspector work.

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Well well, I’m glad I’m not the only one! :smile:

1 Like

I see this too.
Also crashing when closing the editor…

Same here. @LeonhardP this is so easy to reproduce I don’t think it makes sense to even report a bug…

This must be related to something else. You’d better file a crash report. :slight_smile:

I’m glad to see that I’m not the only one; it may be easily reproducible then. :slight_smile:

Still file the bug, its the only way to make sure it get’s into the bug tracker

It’s already been reported, the case number is in the title.

Nobody contacted me but at list the case is still open: https://fogbugz.unity3d.com/default.asp?1197276_0h1c3mq5dvptk5l3

1 Like

I received an answer from the QA team saying that they are aware of the problem and the devs are working on it.

The bug is still present in 2020.1.0a14.

Problem fixed in 2020.1.0a15 but the Package Manager now starts docked, and I don’t like that…