Hi,
I’m getting a crash with a following stack trace:
0x00007FFDC1D964E0 (UnityPlayer) ParticleSystemRenderer::UpdateVertexInputLayout
0x00007FFDC3263898 (UnityPlayer) ParticleSystemGeometryJob::ScheduleJobs
0x00007FFDC236FAD4 (UnityPlayer) DispatchGeometryJobs
0x00007FFDC26D4B1B (UnityPlayer) CullScriptable
0x00007FFDC2C4E9A9 (UnityPlayer) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected
0x000001A38AE27A06 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)
0x000001A38AE27943 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)
0x000001A38AE278A3 (Mono JIT Code) [C:\buildslave\unity\build\Runtime\Export\RenderPipeline\ScriptableRenderContext.cs:267] UnityEngine.Rendering.ScriptableRenderContext:Cull (UnityEngine.Rendering.ScriptableCullingParameters&)
followed by project specific code
Are there known issues about this?
Asking before I try to spend 2+ days cutting down a full size project to a size fitting in a bugreport
The issue AFAIK is not present in 2020.1.5f1