Hello!
Please help with simple 2d platformer character controller!
With new 2020.2.0f1 Time.deltaTime and Time.fixedTime changes I don’t understand how properly control a 2D character with RigidBody2D velocity.
If I understand correctly previously you can use Time.deltaTime (or Time.fixedTime in FixedUpdate) without RigidBody2D component interpolation. Now this controller scheme doesn’t work as expected - character glitches and stutter all the time.
But interpolation doesn’t always eliminate this glitches completely.
And what to do if want to create pixel-perfect game with 1 PixelPerUnit and i don’t want interpolate (with fractional numbers) at all.
How to control a 2d character properly in new unity version?
Sorry, it was my mistake. The problem was a conflict between Pixel Perfect Camera and Cinemachine Pixel Perfect extension.
But it definitely didn’t happen in 2020.1.17.