ARGB32
July 22, 2020, 8:17pm
1
Typical logs below. Seems to occur when entering or exiting play / script recompile.
Wasn’t crashing in 2019.3x
0x00007ff636004f8b (Unity) LinearCollectionField::LinearCollectionField
0x00007ff635fdf28a (Unity) TransferField_LinearCollection
0x00007ff634869776 (Unity) ExecuteSerializationCommands
0x00007ff6360030b2 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,0>
0x00007ff634869776 (Unity) ExecuteSerializationCommands
0x00007ff6360030b2 (Unity) Transfer_ManagedObject<StreamedBinaryWrite,0>
0x00007ff634869776 (Unity) ExecuteSerializationCommands
0x00007ff635abb2e3 (Unity) TransferScriptingObject<StreamedBinaryRead,0>
0x00007ff635f67748 (Unity) MonoBehaviour::Transfer
0x00007ff635f7abc6 (Unity) MonoBehaviour::VirtualRedirectTransfer
0x00007ff6360c0958 (Unity) ReadObjectFromVector
0x00007ff63727f498 (Unity) ApplyPrefabStateAndPropertyModificationsToObjects
0x00007ff63728e032 (Unity) MergePrefabChanges
0x00007ff63723f43b (Unity) MergePrefabInternal
0x00007ff63723e4c2 (Unity) MergePrefab
0x00007ff63723e6fe (Unity) MergePrefabInstance
0x00007ff63723ea89 (Unity) MergePrefabInstances
0x00007ff63723d849 (Unity) MergeAllPrefabInstancesInScenes
0x00007ff63723bd09 (Unity) MergeAllPrefabInstances
0x00007ff6376d9d13 (Unity) AssetHotreload
0x00007ff6377667fe (Unity) RefreshInternalV2
0x00007ff63776c266 (Unity) StopAssetImportingV2
0x00007ff637766e53 (Unity) RefreshV2
0x00007ff6376d2dfa (Unity) AssetDatabase::Refresh
0x00007ff636c949af (Unity) Application::AutoRefresh
0x00007ff636c988b8 (Unity) PlayerLoopController::ExitPlayMode
0x00007ff636cad507 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff636cb00ca (Unity) Application::TickTimer
0x00007ff6375fa6cf (Unity) MainMessageLoop
0x00007ff6375fe697 (Unity) WinMain
0x00007ff6393c2ce6 (Unity) __scrt_common_main_seh
0x00007ff8f8097bd4 (KERNEL32) BaseThreadInitThunk
0x00007ff8f8e2ce51 (ntdll) RtlUserThreadStart
========== OUTPUTTING STACK TRACE ==================
0x00007FF6D5CE4AF9 (Unity) Transfer_UnityEngineObject<StreamedBinaryWrite,0>
0x00007FF6D4549776 (Unity) ExecuteSerializationCommands
0x00007FF6D5CCC105 (Unity) StreamedBinaryWrite::TransferSTLStyleArray
0x00007FF6D5CE31AB (Unity) Transfer_ManagedObject<StreamedBinaryWrite,1>
0x00007FF6D5CBF23C (Unity) TransferField_LinearCollection
0x00007FF6D4549776 (Unity) ExecuteSerializationCommands
0x00007FF6D579B631 (Unity) TransferScriptingObject<StreamedBinaryWrite,1>
0x00007FF6D57ACD97 (Unity) SerializableManagedRefBackupGenerator::ExtractBackupFromInstance
0x00007FF6D5C4C53E (Unity) MonoBehaviour::BackupAndDeflateManagedReferences
0x00007FF6D5D068BD (Unity) SerializableManagedRefsUtilities::BackupAndDeflateAll
0x00007FF6D5C4C9F4 (Unity) MonoManager::BeginReloadAssembly
0x00007FF6D5C55955 (Unity) MonoManager::ReloadAssembly
0x00007FF6D6FEAFAE (Unity) ReloadAllUsedAssemblies
0x00007FF6D743BCD7 (Unity) ImportAndPostprocessOutOfDateAssets
0x00007FF6D7445EFE (Unity) RefreshInternalV2
0x00007FF6D744C266 (Unity) StopAssetImportingV2
0x00007FF6D7446E53 (Unity) RefreshV2
0x00007FF6D73B2DFA (Unity) AssetDatabase::Refresh
0x00007FF6D69749AF (Unity) Application::AutoRefresh
0x00007FF6D7307EA8 (Unity) ContainerWindow::ContainerWndProc
0x00007FFDA5D75C1D (USER32) CallWindowProcW
0x00007FFDA5D757EC (USER32) DispatchMessageW
0x00007FFDA5D81F83 (USER32) IsWindowVisible
0x00007FFDA617FDE4 (ntdll) KiUserCallbackDispatcher
0x00007FFDA30610C4 (win32u) NtUserPeekMessage
0x00007FFDA5D794F2 (USER32) PeekMessageW
0x00007FFDA5D79AE9 (USER32) PeekMessageA
0x00007FF6D72DA3BA (Unity) MainMessageLoop
0x00007FF6D72DE697 (Unity) WinMain
0x00007FF6D90A2CE6 (Unity) __scrt_common_main_seh
0x00007FFDA4207BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFDA614CE51 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
========== OUTPUTTING STACK TRACE ==================
0x00007FF6D457007B (Unity) NativeBuffer<Converter_UnityEngineObject>::SetupForWriting
0x00007FF6D5CBDE59 (Unity) TransferField_Array<StreamedBinaryWrite,Converter_UnityEngineObject>
0x00007FF6D5CE4A59 (Unity) Transfer_UnityEngineObject<StreamedBinaryWrite,1>
0x00007FF6D5CBF23C (Unity) TransferField_LinearCollection
0x00007FF6D4549776 (Unity) ExecuteSerializationCommands
0x00007FF6D579B631 (Unity) TransferScriptingObject<StreamedBinaryWrite,1>
0x00007FF6D57ACD97 (Unity) SerializableManagedRefBackupGenerator::ExtractBackupFromInstance
0x00007FF6D5C4C53E (Unity) MonoBehaviour::BackupAndDeflateManagedReferences
0x00007FF6D5D068BD (Unity) SerializableManagedRefsUtilities::BackupAndDeflateAll
0x00007FF6D5C4C9F4 (Unity) MonoManager::BeginReloadAssembly
0x00007FF6D5C55955 (Unity) MonoManager::ReloadAssembly
0x00007FF6D6FEAFAE (Unity) ReloadAllUsedAssemblies
0x00007FF6D743BCD7 (Unity) ImportAndPostprocessOutOfDateAssets
0x00007FF6D7445EFE (Unity) RefreshInternalV2
0x00007FF6D744C266 (Unity) StopAssetImportingV2
0x00007FF6D7446E53 (Unity) RefreshV2
0x00007FF6D73B2DFA (Unity) AssetDatabase::Refresh
0x00007FF6D69749AF (Unity) Application::AutoRefresh
0x00007FF6D7307EA8 (Unity) ContainerWindow::ContainerWndProc
0x00007FFDA5D75C1D (USER32) CallWindowProcW
0x00007FFDA5D757EC (USER32) DispatchMessageW
0x00007FFDA5D81F83 (USER32) IsWindowVisible
0x00007FFDA617FDE4 (ntdll) KiUserCallbackDispatcher
0x00007FFDA30610C4 (win32u) NtUserPeekMessage
0x00007FFDA5D794F2 (USER32) PeekMessageW
0x00007FFDA5D79AE9 (USER32) PeekMessageA
0x00007FF6D72DA3BA (Unity) MainMessageLoop
0x00007FF6D72DE697 (Unity) WinMain
0x00007FF6D90A2CE6 (Unity) __scrt_common_main_seh
0x00007FFDA4207BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFDA614CE51 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Peter77
September 16, 2020, 6:01am
2
In case it’s not fixed in the latest beta and you have a project where you’re able to reproduce these issues, any chance you can submit a bug-report as described in this document?
It’s important to report these issues together with a reproduction project if you want them to get fixed. If you don’t do it, it might be a long time until someone else reports them or until Unity Technologies find them.
After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.
1 Like
I have a very similar-looking crash in Unity 2021.3.3f1, the crash log is attached. Unfortunately, similar crashes happen once in a while irreproducibly at some random moments with various projects that I can’t upload.
8243394–1078209–Editor.log.txt (39.9 KB)