I seem to be having a problem with any kind of interaction with the 2d pixel perfect camera after the 2020.2 update.
This is only a problem in 2020.2, in 2020.1 this issue is non existant!
I have a video showing the problem. when enabled it jitters very badly, and offsets the world relative to the camera
using fixedUpdate to calculate positions with a low fixedDeltaTime AND having a high framerate ← best option
(using a low fixedDeltaTime and calculating positions within fixedUpdate was how i was getting around the non consistent delta times previous to these fixes)
using fixedUpdate to calculate positions with a low fixedDeltaTime AND vsync ← close second
using deltaTime with high framerate ← third
using deltaTime with vsync at 60 (basically unplayable) <fourth
but in all scenarios when pixel perfect camera is enabled we see the characters jump forward and stutter back and fourth
I’m assuming because of some unseen interactions with how / when delta time is calculated?
Again these are only valid when using the 2d pixel perfect camera (as you can see in the video) when pixel perfect is disabled things are smooth (although not pixel perfect)
I will also be uploading a bug report if this is an unknown issue!
But if it is known, i haven’t been able to find references to it!
in this video Using dx11 windows standalone vsync enabled maxQueued frames set to 2 graphics jobs enabled URP 2d render pipeline