[2020.3.38] PostProcessing refusing to work no matter what I do - SOLVED

Hello everyone, I have been having this issue since a few days and I have searched all over the forums and tried every possible solution but nothing seems to ammend it.

Basically I´ve had some basic visual FX on a GlobalVolumeProfile since I very first started constructing this game several years ago and never had an issue with them until recently, the FX are:

But now when I enable “PostProcessing” on my MainCamera the entire screen turns black

Things I have tried to do to solve it:

  • Checked if the object with the Volume is on the same layer as the MainCamera (they are, they share the Default layer)
  • Checked if Mask is correctly set under “Environment” in the MainCamera.
  • Messed with a lot of settings on Renderer2D (my default renderer), UniversalPipelineRendererAsset and UniversalPipelineRendererAsset_Renderer
  • Removed the URP package (the one I am using is Version 10.10.0) and reinstalled in case said assets where corrupted or something)
  • Upgrade to Version 10.10.1 of URP
  • Migrated the Project to another version of Unity (still on 2020 version, just a small decrement though)
  • Deleted the GlobalVolumeProfile and created a new one.
  • Tried to use the (very similar) PostProcessing Stack v2 way instead, same problems…
  • Checked it URP asset is correctly configured under Graphics settings…

Only thing that kinda makes a difference is when I go into UniversalPipelineRendererAsset settings and i disable HDR this happens:

Please, does someone has a solution for this?
I am attaching some more screen captures of my settings

Thanks in advance. :slight_smile:



Hmmm not sure if you mean by changing settings that you tried to disable individual post fx or changed their values. That’s one thing I’d try. And of course deleting the Library folder.

Hi thanks for trying to help me!

I have tried both changing values and disabling stuff in this asset files:

9417758--1319465--upload_2023-10-18_21-13-8.png

Have tried deleting the Library Folder to force a reimport but does not help :frowning:

9417758--1319462--upload_2023-10-18_21-12-35.png

I think I managed to solve it!

All I did was create a new Layer, named it what I wanted and configured it shared between the GlobalVolume object and my MainCamera. Also make sure under “Environment” settings the Mask is setted to this New Layer.