Hello everyone, I have been having this issue since a few days and I have searched all over the forums and tried every possible solution but nothing seems to ammend it.
Basically I´ve had some basic visual FX on a GlobalVolumeProfile since I very first started constructing this game several years ago and never had an issue with them until recently, the FX are:
But now when I enable “PostProcessing” on my MainCamera the entire screen turns black
Things I have tried to do to solve it:
- Checked if the object with the Volume is on the same layer as the MainCamera (they are, they share the Default layer)
- Checked if Mask is correctly set under “Environment” in the MainCamera.
- Messed with a lot of settings on Renderer2D (my default renderer), UniversalPipelineRendererAsset and UniversalPipelineRendererAsset_Renderer
- Removed the URP package (the one I am using is Version 10.10.0) and reinstalled in case said assets where corrupted or something)
- Upgrade to Version 10.10.1 of URP
- Migrated the Project to another version of Unity (still on 2020 version, just a small decrement though)
- Deleted the GlobalVolumeProfile and created a new one.
- Tried to use the (very similar) PostProcessing Stack v2 way instead, same problems…
- Checked it URP asset is correctly configured under Graphics settings…
Only thing that kinda makes a difference is when I go into UniversalPipelineRendererAsset settings and i disable HDR this happens:
Please, does someone has a solution for this?
I am attaching some more screen captures of my settings
Thanks in advance.