(2020LTS)Load With Error

1.Version
Unity 2020.3.0f1c1(LTS) Addressable 1.16.15 SBP 1.15.1
2.Platform :Windows
3.Run .exe
Curl error 35: Handshake did not perform verification. UnityTls error code: 7
Exception encountered in operation Resource(fx_skill_player_clorisse_standtoattackstand_01.prefab.bundle), status=Failed, result= : Invalid path in AssetBundleProvider: ‘StreamingAssets/aa/StandaloneWindows64/vfxprefabs_assets_assets/prefabs/vfx/skills/player_clorisse/fx_skill_player_clorisse_standtoattackstand_01.prefab.bundle’.

Unity Version 2020.2.0f1c1 is fine .

I can find the bundle in my disk,also in Library/… Is it a bug?

I’ll bounce this off the team for some guidance.

I’m not familiar with the “Handshake did not perform verification.” error. If it worked fine in a different version of the Editor it’s likely an Editor bug. Please file a bug so we can be sure it gets to the correct team. You didn’t mention anything else changing so I figure that must be the case.

I did want to throw out there, just in case it’s helpful, your path “StreamingAssets/aa/StandaloneWindows64/vfxprefabs_assets_assets/prefabs/vfx/skills/player_clorisse/fx_skill_player_clorisse_standtoattackstand_01.prefab.bundle” is 159 characters. If the full path to that file is over 255 characters then you may be getting invalid file path errors because Windows has a 255 character limit for file paths. May not be relevant to you but I wanted to post just in case.