2021.1 alpha

Hey!
Usually by this time the next’s year alpha is out for public testing. I was wondering if there’s an estimate as to when the next alpha might land?

Unless something has changed, they are even one month late… :frowning:

A lot of issue tracker issues have had 2021.1.0a1 marked on them for a while now so it definitely exists internally. We tend to get public alphas nowadays around alpha 3~4 which would probably mean anything from a week to one month from now before that happens.

http://beta.unity3d.com/download/5181ec54d595/download.html

1 Like

What’s on the roadmap for 2021, anything big?

Sweet now if only I could find release notes on it.

hopefully not

3 Likes

[quote=“Jonathan-Westfall-8Bits, post:6, topic: 812423, username:Jonathan-Westfall-8Bits”]
Sweet now if only I could find release notes on it.
[/quote]That version is not officially released (at least yet) so there’s no notes for that. There are chances that Unity will never publish that version even.

2 Likes

https://blogs.unity3d.com/2020/08/13/the-road-to-2021/
https://blogs.unity3d.com/2020/10/07/the-road-to-2021-team-quality-of-life/

Do note however that first alphas usually only contain like some structural changes and only few if any new features. You shouldn’t expect much difference from early alphas to previous version - other than more instability.

1 Like

What’s that?

6411942--716181--Capture d’écran_2020-10-13_07-43-19.png

What are the changes and features in SRP 11?

Where did you find this link? Was it posted by a Unity team member somewhere on the forums or is there a location where these unofficial beta links are aggregated?

1 Like

I’ve read that URP point light shadows will be in this… does 2021.1.0a2 have them yet? drool

unity news telegram channel

Point Light shadows really rely more of this PR getting merged: https://github.com/Unity-Technologies/Graphics/pull/1616 It’s not in yet so there’s no telling if it’ll make it to URP 10 (2020.2+) or if it’ll only get included in URP 11 (2021.1).

2 Likes

Overall, the cost of adding Universal RP Point Light Shadows to the scene, is less than the cost of adding Built-In RP Point Light Shadows to the same scene.” (…gets tattoo across his back URP FOREVER with shadows of a point light extending outward beneath it)

1 Like

Hi everybody,

For some clarity about the build of 2021.1.0a2 that @laurentlavigne shared, this is a nightly build and not something we have officially published. So what @rz_0lento said is correct. Nightly builds may or may not be published at a later point as an official release. Before that happens, we put the builds we want to publish through a week of internal testing to make sure they don’t cause any major problems. Please keep in mind that rogue builds like the one above, although hosted by Unity, didn’t go through this testing process so be extra cautious.

We currently host builds like this publicly in order to enable external QA teams to test the produced version.

11 Likes

Thumbs up for the clarification :slight_smile:

With being extra cautious in mind (and just for clarity sake), I assume neither @laurentlavigne nor we other users get in trouble for testing this version?

Because my understanding of this is: It circulated on Telegram for whatever reason, so it’s considered a undesired leak.

Transparency edit by me: Replaced the word “punished” with “in trouble” and removed the full quote.

Cool, thanks Leo.

1 Like

So, when will we see 2021 alpha happening? :slight_smile:

1 Like