I’m trying to import our existing project (Aprox. 50GB library folder in size) into the latest Unity beta and on a fresh import from deleting the library folder, Unity will fail to import on the first launch as it eventually eats up all 32GB of memory on my dev PC.
I enjoy all the improvements to the import pipeline for sure, but I feel like it may have become a bit too agressive and needs to scale itself based on available memory.
This happens for all all the time, when the Editor tries to import the SpriteAtlases and PSB files. I would recommend to check for those and maybe disable disable the sprite atlases in Editor.