I have a experimental scene where i try things out, using unity terrain.
Baked for AI.
However when i do
- Scene change at runtime, the navmesh from the first “stays” in the new scene
- Load a different or create a new scene, the existing navmesh is still there, even though there is no navmesh stored in the folder for the scene.
On the screenshot a blank new scene with nothing i just created and loaded.
Navmesh is still there, even with the folder empty.
Nothing is selected in static, normally i would have Navstatic on terrain, but even with nothing it stays.
Any ideas how to prevent this? allready tried deleting the folders with navmesh…