Hey there
My recently published Android game crashes a lot and I cannot figure out what is causing it
There are 250k crashes every week, 80k players affected. Crashes occur after 20k - 70k frames
Here are the stack traces if you wanna take a peek
Hey there
My recently published Android game crashes a lot and I cannot figure out what is causing it
There are 250k crashes every week, 80k players affected. Crashes occur after 20k - 70k frames
Here are the stack traces if you wanna take a peek
Possibly you’ve got the same problem described in this thread Massive AndroidWebView causing crashes . I noticed webview mentioned in your stack traces.
After that many frames, it may be that you are leaking something. If you are repeatedly new-ing up assets (such as Texture2D or Material or whatever) each frame, your memory use will steadily go up until BOOM.
Attach the profiler in the editor and see if your memory consumption is going up steadily. If so, focus on that.