Unity 2021.3.19f1 does not b build for iOS. I get over 100 errors, some of which are:
GUID [16fa2ad734f422245b86558310973ad1] for asset 'Packages/com.unity.2d.sprite/Editor 2' conflicts with:
'Packages/com.unity.2d.sprite/Editor' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [b1c7f0c50b0c1d7458d2d0a50ebfefef] for asset 'Packages/com.unity.2d.sprite/Editor/Interface 2' conflicts with:
'Packages/com.unity.2d.sprite/Editor/Interface' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [ffc051df01eb64128a79b31b97748c4c] for asset 'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation 2' conflicts with:
'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [5cebb8a885d4e4a6992c4fcd598b67c8] for asset 'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets 2' conflicts with:
'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
GUID [ccbbef892d435144aa8a0f9fd5ccee51] for asset 'Packages/com.unity.2d.sprite/Editor/ShapeEditor 2' conflicts with:
'Packages/com.unity.2d.sprite/Editor/ShapeEditor' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
..
I could go on, but I think I’ve made the point. Something is very, very wrong with the iOS module for this version of unity.