I really like this Asset, nice price and enough functions for my needs. Thank you. :3
I love the customization with personal icons, colors, descriptions and more.
You can control the components via Hierarchy and hide components you dont want to see all the time.
My suggestions for an update would be to add support for the light UI Skin because the lock and enable icons are too bright if you not using the Dark UI Editor Skin. a padding value for the distance between the component icons would be nice too.
Here is a little Bug Report to help out:
Bug Report
You wrote "“LEFT CLILCK FOR CHANGE” inside a settings image, little spelling mistake.
The Opacity of the text is not correct by moving the parts too much to the left. (Image 1) but if i click on the point to change the menu-border, it will goes fully visible again. i didnt changed the position and had it transparent before i clicked. (Image 2)
This asset is a must have for easy and fast management in your scenes. :3
We’ll check icons for the light UI and will add customize padding for icons
About opacity - we will try to ensure its inclusion in the next, but it’s a bit of a hassle:sweat_smile:
Thank you for choosing our plugin, and we were pleased to see that you’re satisfied!!
New item example “Dublicate Near” for “Custom Generic Menu”
New items example “Group/Ungroup” for “Custom Generic Menu” (RightClickObjectLeftMenu_Example.cs)
HOTKEYS for fast switch between selections Ctrl+Shift+Z / Ctrl+Shift+Y
New method ‘NeedExcludeFromMenu’ in IGenericMenu interface
Null-object and Missing-component icons for object
v1.1 NEW:
(FEATURES) Navigator for Selecting and Fast Scenes Switcher
“You can store Selections of GameObjects”
“You can switch between recently selected GameObjects”
“You can switch between recently selected Scenes”
“You can interact with other windows”
Great Performance Improvement
Now the component icons can be placed next to the GameObject name
Performance tuning for Optimizer
Right click on empty tags or layers opens a search window without filters
Hi Mr Duke.
Your asset look really useful.
I read that your asset requires Unity 5.5.0 or higher.
But my project still work in Unity 5.3, and i cannot upgrade to Unity 5.5.
So is there any possible way to use your asset in Unity 5.3 ?
Hope to get your response soon.
Thanks.
I’m so sorry, unfortunately, there’re lots difference of api
Since the early stages we decided to use 5.5 and above:(
Even though i now began to think about it, but not anytime too soon. And If Is it even possible at all.
Does anyone experience your editor slowing down after installing this?
My editor is unresponsive 20% of the time, and i always have the spinning icon at the bottom right of my editor indicating that something is either compiling or busy being processed.
I have the same problem on 2017.1.0f3. Importing this package causes the editor to constantly rebuild the code. Uninstalling for now.
EDIT: It seems in my case the Odin Inspector & Serializer is conflicting with Hierarchy Pro. Removing Odin fixes the problem. The developer of Hierarchy Pro is working on trying to find a way to have those two play nice together.
If you are reading this and are going to buy a plug-in, please refrain. There are some problems. It will be better if you make a purchase in 5 days:eyes:
… don’t let this scare off the rest of the community though… had an issue and mr_duke sorted it out swiftly with a custom build that he gave me a link to.
Issue: with this asset enabled, opening any scene triggers changed flag.
What I mean is, with this asset disabled, I can open any scene; without making any changes I can start on a new scene without any warnings.
With asset enabled, any scene I open has an asterisk next to title in hierarchy and if I start new scene, I get an warning if I would want to save my changes.
so. thanks everyone who downloaded this and supported it!
we found numerous deficiencies, but you do not need to worry about it now fixed all known issues
and we won’t have upped price in case anyone is wondering.
Use Control or Alt keys for stored selections to Merge or to Except.
Line Height adjustment
Customize of split of custom icons
Right padding affects everything
Hiding the right panel while playing FIX: - Improved integration - Moving an Asset to Another Folder - Disabling during rename or search - Simultaneous disabling of similar components - Different menu items for similar components - Disabling renaming after changing the selection - …many minor fixes
I guess that’s what happens when you open scene, that had been used with the previous version (
1.14 and below)
mail me please if I’m wrong. support@emodules.me
First thanks for the awesome asset , it’s very cool and smooth.
I just have a question or rather a small issue , i create a new scene and just add a sprite ( the sprite is true color no compression and not in texture at atlas) when i set the memory optimizer to show the textures factor it doesn’t show the correct texture size it’s actually way different and also i don’t get all why divide by objects count ? memory usage doesn’t decrease when duplicating sprites is there’s an option to not make it divide by objects count or does it is actually mean something i’m missing ?