2022.2.a17 URP Decal Projector

Hello
on empty game object add URP Decal Projector we get a number of errors spamming in Console from api 14.0.3

ArgumentNullException: Value cannot be null.
Parameter name: value
UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 nameID, UnityEngine.Texture value) (at <9d8790cb07b5448489717b720a1ca024>:0)
UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, UnityEngine.Material material, System.Int32 pass) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.core@14.0.3/Runtime/Utilities/Blitter.cs:238)
UnityEngine.Rendering.Blitter.BlitCameraTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination, UnityEngine.Rendering.RenderBufferLoadAction loadAction, UnityEngine.Rendering.RenderBufferStoreAction storeAction, UnityEngine.Material material, System.Int32 pass) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.core@14.0.3/Runtime/Utilities/Blitter.cs:361)
UnityEngine.Rendering.Universal.Internal.CopyColorPass.ExecutePass (UnityEngine.Rendering.Universal.Internal.CopyColorPass+PassData passData, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination, UnityEngine.Rendering.CommandBuffer& cmd, System.Boolean useDrawProceduralBlit) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/Passes/CopyColorPass.cs:179)
UnityEngine.Rendering.Universal.Internal.CopyColorPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/Passes/CopyColorPass.cs:149)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/ScriptableRenderer.cs:1405)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/ScriptableRenderer.cs:1370)
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/ScriptableRenderer.cs:1153)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:472)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:372)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at D:/Github/DE v5.4.0 URP 14x/Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:320)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <9d8790cb07b5448489717b720a1ca024>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <9d8790cb07b5448489717b720a1ca024>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

follow up
found on a blank cube in new scene with Unity shaders also

what i found it is related to render asset setting for Opaque texture when enabled
8248143--1079145--upload_2022-7-1_22-59-11.png

still found in 202.2.a18
opened case number IN-9379

I am also having this issue, similarly fixed by disabling Opaque Texture