2022.3.11f1 RTHandles Issue with Custom Render Pass

PineTreeDev - you mentioned you got a memory leak on 2022.3.7, are you certain it was not 2022.3.8? (see this bug , which has since been fixed, which sounds very similar to what you describe)

Thomas, can you provide a bit more info about the intended use of the pool? I assume the idea here is that RTHandles can be placed in a pool when no longer required, so that if an identical texture is required in the future it can be taken from the pool rather than allocated? If so that seems great.

The pools were introduced in 2022.3.8 and appear to be a constant source of memory leaks and crash bugs while some quite fundamental issues are worked out (for instance, releasing a resource when it could not be added was a crippling error that left 2022.3.8 to 2022.3.9 unusable for myself and others). Given that 2022 has been LTS for a few versions now, is it correct for such new features to be added to it, when they cause the editor to become unusable?