Since 2022 was released I have been trying to upgrade my 2021 project but I have this crash that happens every time, and only in Unity 2022. This isn’t related to my project/packages as it is reproducable with a clean project demonstrated here when following these specific steps:
- While not playing, enter prefab mode for any prefab
- Alter the prefab in some way
- Start play mode still from within prefab mode
- Alter the value of anything in the scene from the inspector
- Close play mode and select anything from your project
This always results in a crash for me, with the following reported in the Editor.log:
=================================================================
Native Crash Reporting
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Managed Stacktrace:
at <0xffffffff>
C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFB425B0000), size: 204800 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.19041.1586
at UnityEditor.Selection:set_instanceIDs <0x000e0>
I have filed a bug report, but would any of you mind please attempting to reproduce this? Just wondering if it’s related to my system in any way. As I mentioned this happens for any release version of 2022 (I have tried the most recent, 2022.1.5f1), and does not happen in 2021. Cheers.