Hi!
I’ve upgraded to 2022 LTS from 2021 LTS today. Every time I’m pressing Play, the engine crashes when an object with the cloth component is active. It is the cloth that causes it, as turning the object active in a working playmode causes the engine to crash again.
I’ve removed the library folder and let Unity rebuild it already.
Info about the crash from the log:
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Native Crash Reporting
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Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
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Managed Stacktrace:
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Received signal SIGSEGV
Obtained 15 stack frames
0x00007ff7b5772d49 (Unity) ClothScene::PrepareScene
0x00007ff7b577273e (Unity) ClothManager::LateUpdate
0x00007ff7b5771d2b (Unity) `ClothManager::Initialize'::`2'::PostLateUpdatePhysicsSkinnedClothBeginUpdateRegistrator::Forward
0x00007ff7b4e99bba (Unity) ExecutePlayerLoop
0x00007ff7b4e99d46 (Unity) ExecutePlayerLoop
0x00007ff7b4ea0605 (Unity) PlayerLoop
0x00007ff7b5e5c58f (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff7b5e53d93 (Unity) PlayerLoopController::EnterPlayMode
0x00007ff7b5e640d6 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff7b5e67760 (Unity) Application::TickTimer
0x00007ff7b62da7ba (Unity) MainMessageLoop
0x00007ff7b62df8c0 (Unity) WinMain
0x00007ff7b76c42fe (Unity) __scrt_common_main_seh
0x00007ff8a06b7614 (KERNEL32) BaseThreadInitThunk
0x00007ff8a18226f1 (ntdll) RtlUserThreadStart