Report: IN-68533
In 2023.3, baked directional lightmaps completely break the default surface shader on Android with the Built-in pipeline.
Steps to reproduce:
- New project in 2023.3.X, set to Android (Built-in pipeline)
- Place a plane and some cubes on it to cast shadows
- Create a brand new surface shader, set a texture, apply it to the plane
- Bake lighting with Directional Mode set to ‘Directional’
- Build & run on Android
- Observe that the “textured” plane is now a flat color or banded colors (as if the UVs stretched to infinity)
- Rebake lighting with Directional Mode set to Non-Directional
- Build & run on Android
- Observe that the textured plane now renders correctly with baked shadows
This worked fine in 2021, not sure which version broke it.