2023 unity and how to make transparent and translucscent object have emission as opaque works fine i need the best of both worlds! please help!
What is the issue on your side ?
Both transparent and transparent + translucent have proper emission as I see it.
not when i have a glass object inside another glass object for a powerup style effect so fix the limitation as well as its 2023 not 2001 xbox hardware
Here I have 4 transparent sphere with emissive, stacked up :
If you issue is because you are using refraction, this is a known limitation from how refraction works.
You can not have a refractive object seen within an other one, unless you use raytraced refraction with recursive rendering.
Without raytracing, you can use the “before refraction” queue for the transparent objects withing the “biggest” one and they should appear. Here I’m using the same sphere as before with this setup :