what we have
what we need:
what we get:
UI team, fix your priorities, pretty please.
in case you need confirmation that thumbnail is more important than a shortcut dock, here is what a vfx graph heavy project looks like
yeah, good luck finding what you need…
and in contrast, this is what you get in unreal, since 2016
Meanwhile in the Unity HQ: Team, we need to come up with a solution to prevent our customers from looking at other engines and we need to find it now.
as a proof of concept/workaround,
source:
Would be interesting if can replace scene thumbnail with that grabbed image in project window,
but haven’t looked into that yet…
Let’s add in the EULA a non-compete clause: users cannot use competing engines
Seems like only thing missing is getting RenderStaticPreview() for scene files…
This can be used for scriptable objects and others to set actual custom thumbnails:
also,
SceneTemplates already have snapshot feature (not as the main icon, but almost there…)
*actually scene template does allow setting thumbnail,
** one more alternative,
RenderStaticPreview() for scene seems to render here(?)
yes Unity6