20mb app size limit...app store guidelines

hey,

i just read in the app store guidelines that the app size limit is 20mb. Isn’t that going to make it difficult to use unity for apps??

I am working on game now and when i checked last size of unzipped app after building with xcode it is 26.3mb?? I am using low poly models and optimized textures and graphics…a little scared that i am in trouble here.

Will building distribution release be smaller?? already stripping at mscorlib level, compressing textures, and stripping debug symbols.

just hoping i did not just waste a lot of time on game that has no chance of hitting app store.

edit:

compressed it is 10.1mb…guidelines dont specify if they mean compressed or not…

That’s the over-the-air download limit. Myst, for example, is around 700MB.

–Eric

wwww…

thanks for clarifying :slight_smile:

And when you see how many >20 meg unity games out there being 1st on appstore, the worry vanishes.

Yes, they mean compressed. You have to compress the app before submitting, Apple then adds a few Mb to it and that makes the in-itunes app size :slight_smile:

actually it means neither.

It means 20mb after their compression, how that comes together is answered indepth at http://answers.unity3d.com/questions/14952/steps-to-determine-iphone-app-size-please

That’s what I meant with “Apple then adds a few Mb to it” :slight_smile: