I need to create roadway markings that are very precise. My plan is to have my raster-based terrain showing the roads/grass, with a mesh overlay showing the precise roadway markings.
I’m familiar with Adobe Illustrator and Corel Draw, but not Blender or other 3D apps.
Does Blender (or any other application) have the ability to take a 2D vector-based graphic (i.e., .ai, .cdr, .wmf, etc.) and convert it into a mesh that can be imported into Unity? I simply need the mesh to look flat, just like painted roadway markings, and I’d like to do the illustration work in AI or Corel. I don’t want to invest in learning Blender unless it can do that for me. Any thoughts are appreciated!