2D advanced texture blurriness

Hello,
I need to be able to read the colour data from a texture, and the only way to do this is to use an Advanced texture. This is proving troublesome as no mater what I do, the result it always blurry

If someone could please give me any advice, i’d really appreciate it.

As it turns out, The texture generated in code just needed it’s properties set. So it wasn’t actually anything
to do with the advanced texture at all.

        texture.filterMode = FilterMode.Point;

That line fixed it.