Guys I’m looking for a way to do essentially what LookAt() would do in 3D, my issue is the enemy is about two times taller than the player, the player can jump and the enemy is supposed to shoot at them (or patrol etc. etc.)
Short&Clear: Shoot at the player, even while jumping using an Instantiation and AddForce() or alternatively Translate, with preference to the former.
I’d post the code I have so far but it’ll just make things messy essentially:
If player not inside a trigger - move
otherwise, Stop and shoot.