2D Animation 8.0 released for Unity 2022.1
We are happy to announce that 2D Animation 8.0 is now available with Unity 2022.1. The focus of this version has been around improving the Sprite Swap feature by making it easier to use and more integrated in the general editor experience.
What’s new?
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Sprite Swap improvements
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Streamlined Sprite Swap key framing
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Animation quality-of-life improvements
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Introduced Character Pivot tool in the Skinning Editor
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Introduced an asset upgrading tool, to upgrade older Sprite Library Assets and Animation Clips to the latest version
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Animation preview window now displays previews of Sprite deformation, Sprite Swaps and IK Solvers.
See the full changelog here.
About 2D Animation
The 2D Animation package adds tooling for rigging a sprite for skeletal animation. It includes a Skinning Editor module in the Sprite Editor window for creating and editing bones, manual & automatic mesh tessellation as well as skin weights generation and painting. The Sprite Skin runtime component ties this all together to drive sprite deformation.
This also includes support for Multi-Sprite Character rigging workflows through 2D PSD Importer Package.
Getting Started
- Install the latest Unity 2022.1
- Start a new project with the 2D or 2D URP Template to install the latest major versions for 2D packages in 2022.1.
Optional Performance Boost
When animating your characters, you can improve the performance of the animated Sprite’s deformation at runtime by installing both the Burst and Collections package from the Package Manager. You can read more about this here.
What can you do?
Try it out and let us know what you think of the package. We want to know what works as expected, what doesn’t and what is missing.
And of course we want to know what you’re making with this package. Show us your creations!