So I am trying to rig a 2D sprite up using the Unity skinning editor. I create all of my bones and link them together using the transparent thingy and then hit auto geometry and it only creates geometry for the torso of my sprite.
I am using a sprite where all the limbs are separated, like in Unity Blog ← this tutorial.
Am I doing something horribly wrong? How can I get it to create geometry for the rest of the sprite as well.
I was going to use the character rig options shown in a Brackeys video but my editor doesn’t seem to have it.
Thanks.

