2d + animation = crash

Hi,
I started a new project in 2d and wanted to add some animations. I am only guessing that the problem are animations, cus all I have is crash log from build. It says:

========== OUTPUTING STACK TRACE ==================

(0x010FEE56) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xc7376
(0x01100BF6) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xc9116
(0x0110013E) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xc865e
(0x010E4486) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xac9a6
(0x010E71EB) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xaf70b
(0x010E4336) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xac856
(0x010E4542) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xaca62
(0x00DD08FD) (candyjam): (filename not available): Unity::GameObject::Transfer<StreamedBinaryRead<1> > + 0x173d
(0x00DCC62E) (candyjam): (filename not available): Unity::Component::Transfer<StreamedBinaryWrite<0> > + 0x8de
(0x00F012DB) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x5538b
(0x01019A26) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x16dad6
(0x010555A6) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1dac6
(0x01055D59) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e279
(0x00FA098B) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xf4a3b
(0x00FA219B) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xf624b
(0x011ED398) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1b58b8
(0x0121ED10) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e7230
(0x75A3850D) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
(0x7762BF39) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x85
(0x7762BF0C) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x58

========== END OF STACKTRACE ===========
  • I don’t use SetActivity to disable objects anymore
  • animation is simple 360 degree rotation
  • sometimes game works longer, sometimes shorter
  • Unity 3D 4.3.0f4
  • without animations game does not crash

If you have any idea how to solve my problem I would be pleased :).

Bump.

I have a similar problem. Unity crashes every time during play-mode, when more animations (on same 2D-character) are playing at once. Unity also crashes sometimes when doing simple animations in the animations tab.

Sorry to say that I have not found a way around this huge problem, but I am actively trying…