Hey guys I posted this once before (in the wrong section) so im just going to do a copynpaste job.
How would I go about say making an animation like this
show up in the middle of my 3D game? Would it be possible to save 5 or so PNG graphics of the numbers and have them flick through randomly for a few seconds then dissapear in the game runtime? Any ideas on how I would achieve this? (I dont need the whole zoom in and zoom out affect just want it to appear, flick through the digits,and dissapear over a certain time.)
I’ve almost come to the completion of my noobish effort of making an oculus rift game so far so good I really want to have this effect in my game more than anything, the idea is to walk over a game object and when it triggers it does this effect then carries on with the game
Adobe After Effects. Basically, that’s too complicated graphically to be doing in a game. Theoretically you could, but what you really want is a video file playing in the middle of your game. That’s how cutscenes are typically done. You record the cut scene using whatever software that’s out there that produced videos like an .mpeg and then you play back the video file in game.
Software like Adobe’s After Effects is designed to just this sort of video. I’ve never really done it (used After Effects), but I’ve played back a video in XNA. I think typically you create a plane surface and play the video on that surface. But with a video, you can do anything. The game doesn’t care because one video is just like the next as far as the game is concerned. It could be video you shot with your camcorder or it could be video you produced through animation in Blender, or in this case, video you created with After Effects.
There are probably other softwares out there for this, but After Effects is the industry standard.
If you just want the number cards flipping like in the video, that’s a lot easier. Then you can just define planes/quads for the cards. They can be in 3D even. Texture them with the numbers. Use Photoshop or whatever to create the texture. You don’t even need a modeling program like Blender for this. You probably want a script that changes the texture of each card over a given period of time with a timer to get the numbers to flip like that. You could also use a separate object for each card but its probably more efficient to use one object and just change the texture.
You probably need to set your timer so that each number displays for at least a quarter of a second in order to see it. Typical frame rate is more like 30 to 60 frames per second and so you’re not going to see it if its only on screen for 1/60th of a second. You need each number on screen for more like at least 1/10th of a second or for 6 frames at 60 frames per second.